blenderStyle polygon drawing in openScad

playing with polygon autofilliing faces.

thought I would make basic drawing easier on myself with typical node transforms as used by programs like blender3d.
eg. s for scale, g for grab, r for rotate - yep rotate took some time to figure out.

now you can draw fairly easily in openscad a lot like you do in Blender3d, but with easier application of functions to your points.

polyhedronByxyz is still a work in progress:
its not a big deal too over-ride the defaults and place your own manual points, just remove the start/end face and append a different faceArray to the shell faceArray.

e() is a bit useless, but handy for simple quick objects.