Having Fun with Numbers. (An introduction to 3DPrinting)

The aim of this project was to analyze the impact that the use of the 3D printer has as an educational tool in two fundamental axes for the teaching-learning situation: the sustained attention of the participants in the classroom situation and the development of the necessary skills for the use of the 3D printer as an everyday use classroom tool. Furthermore, participants were encouraged to activate their critical and creative thinking and to develop their skills and competences at solving problems and teamwork.