Spaceship of Ezekiel scaled one in 160
This model was requested by Stacy Carver. It is the design proposed by Josef F. Blumrich in his book The Spaceships of Ezekiel, that attempts to explain the writings of the Biblical book of Ezekiel as a description of an alien spacecraft. I personally don't believe in these ancient astronauts theories, but after reading the book of Ezekiel directly from the Bible, it weirdly looks like he was describing a sort of artificial mechanism. It also describes the "spaceship" as composed of beasts, with human-like shape and four faces: of a man, a lion on its right, an ox on its left side and an eagle face (presumably behind). In the book, Blumrich claims that the creature figures were optical illusions from the reflective curved surfaces of the craft. Anyway I like the idea of adding animal faces on the arm sides, so I made three version out of this:
I made this using SolidWorks 2018. For the faces I used the models listed in the "Remixed from" section, none of them are restricted for derivatives. These models were heavily modified to fit in the arms' surfaces, using Microsoft 3D Builder. Some parts were designed to be self-assembled, so the resulted articulation may be too loose. Do not scale unless you find it too loose or tight. If you just want a fixed model to display, you can fix all articulations using hot glue. Here is the part list and how many of them you have to print:
By now I have made only a 1:160 scale version (~13cm tall), but I'm planning to add a 1:80 version.
I spend part of my time making these models, letting them available and free for everyone. If you want to support my work, you can contribute with me here:
- Plain, no-faces, Blumrich's original interpretation
- One face per arm
- Four faces per arm, one in each direction, like it was described in the Bible
I made this using SolidWorks 2018. For the faces I used the models listed in the "Remixed from" section, none of them are restricted for derivatives. These models were heavily modified to fit in the arms' surfaces, using Microsoft 3D Builder. Some parts were designed to be self-assembled, so the resulted articulation may be too loose. Do not scale unless you find it too loose or tight. If you just want a fixed model to display, you can fix all articulations using hot glue. Here is the part list and how many of them you have to print:
- ezekiel_spaceship_complete: display-only model, not printable. You can use this as a guide for assembly.
- _body_upper x 1: it has the upper part of the "arms" assembled.
- _body_lower x 1: it must be glued to the upper part.
- _wings x 2: it has the paddles self-assembled.
- _wings_mirror x 2: quadcopters have propellers in a given side rotating in opposing directions.
- _arm x 4: they must be glued to the upper arms, taking care not gluing the "wings" parts. The way they are placed in the model is the most optimal for printing without support (in FDM), but faced models may still need it.
- _wheel x 4: they fit by pressure.
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| Instructions for the assembly of each arm. |
By now I have made only a 1:160 scale version (~13cm tall), but I'm planning to add a 1:80 version.
I spend part of my time making these models, letting them available and free for everyone. If you want to support my work, you can contribute with me here:


























































































































