Skyrim physical map
I modified the heightmap from https://www.nexusmods.com/skyrim/mods/35864 to trim areas outside Skyrim and remove the ground below sea level, and then transformed it into an STL with hmstl [ https://github.com/anoved/hmstl ], then downscaled with SuperSlicer.
The "lowres" version is a simplified version (using meshlab), with no visual differences.
The version I printed I had to uplad compressed, as it was too bi for thingiverse.
THIS PRODUCT IS NOT AFFILIATED WITH BETHESDA OR ANY OF ITS INTELLECTUAL PROPERTIES.