Bruce And Opponents - Action Figures ( 8-bit | C64 )

Characters from the video game Bruce Lee, released in 1984 by Datasoft.

The set contains Bruce, Yamo, and the Ninja from the original game.

I also included the additional characters from the excellent (inofficial) sequel Bruce Lee II from the The Hultén Brothers: Dan, Kareem and Chuck!

All models are based on the Commodore 64 version.

I still associate this game with countless hours of fun and excitement in my early childhood gaming days.
Bring back these memories by placing the figures on your desk! :-)

NOTES

I don't own a multi-color printer (yet).
So I decided to split up every character and create separate parts for each individual color.

This also means that - after printing - I had to assemble everything back together.
Some parts can easily be glued; some parts have to be "inserted" into the torso or head.

However, some objects (like Yamo's eyes for example - which are just two "pixels" wide each) will be very tiny.

Obviously, this depends on the general scale of the model. Meaning larger print - easier assembly.
But since my figures are about 4 to 5 centimetres high, you really need a steady hand and much patience. ;-)

Hint

When preparing the "inset objects" in your slicer, reduce the scale of the object by a considerable percentage.

Example for Yamo with an overall scale of 200%:

ObjectScale
yamo__black_hair.obj200%
yamo__black_left-eye.obj180%
yamo__black_left-fist.obj180%
yamo__black_mouth.obj180%
yamo__black_pants.obj200%
yamo__black_right-eye.obj180%
yamo__black_right-fist.obj200%
yamo__green_left-leg.obj200%
yamo__green_right-leg.obj200%
yamo__green_torso.obj200%

This will make it easier to get the parts in place without having to squeeze to much.