state token DnD
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We needed more equipment for our monthly Dungeons and Dragons games.
In our system there are certain conditions that can affect the opponent as well as the player. These include:
Confusion (for example: maybe hurting themselfes)
Slowed (for example: less initiative)
Bleeding (for example: loosing life every round)
Downed (for example: dropping something in fights or skipping the turn)
Open wound (for example: more damage if hit)
To keep track of this we needed tracker tokens. We also build x-Tokens for used abilities until next rest.
The large slider and the large tokens are suitable for the opponent and the small ones for the respective players.