No Escape + Expansion - Improved Insert

I designed inserts for this game, but after playing the game with the insert quite a few time, there were several annoying issues with the original design that led me to re-do the design:

The grid's locking mechanism was too tight, so it's hard to snap grid trays together - Fixed by expanding the holes a bit so it's much easier to put together

The storage containers for pieces doesn't hold pieces too well, they would fall out while inserting or removing from the grid stack - Fixed by changing container to be one large fixed container with 9 pillars, and pieces are stored on top, instead of in sides

Having grid trays made space tight for tiles, and I originally solved this by designing two simple boxes of tiles, but it's not very strong and not that useful in-game, they were just there to store tiles - Fixed by making each stack of tile container separate, and they can be stacked together to become deck holders. I designed the bigger containers with gaps so if you alternate their orientation, it makes it easier to take them out of the box.

Special note: There are 6 action tiles included in the expansion that specifically target aliens. All other tiles from expansion can be played with normal tiles for a normal game. So I designed a slot for those 6 to be stored separately, with the player color cards, for easy set up with or without aliens. There are enough room in the normal tile containers to combine those 6 tiles. You can store them however you want.


Print 1 "1x_NoEscapeStartBoardImproved" for holding both starting boards, and print 18 "18x_NoEscapeGridImproved" to make a full stack. Stack the start board tray on top of normal grid trays then it will be flush with the main container. Print 3 LargeTileHolder and 2 SmallTileHolder to store all the tiles. The rest are printed once each, the spacer is to keep the two small tile containers in correct places.