shatterVaseB01

(several of the pics are "portrait", but the page is cropping them. Click on them and press the "View Full Size" button)
I've been interested in Voronoi diagrams for a long time: I really like the organic cellular structure they create.
I ran across a set of pluigins for Maya called SOuP that allow for the 'shattering' of 3d mesh via a Voronoi algorithm. I set about to writing a Python script I could apply to any volumetric polygonal solid in Maya to apply this shatter, and this vase was the first usable version I came up with: I modeled the smooth "interior" section of the vase first, and then generated a slightly larger version which I 'shattered', and booleaned the two together. It is now a trendy art-piece in my bathroom window. For the pics with the blue-glow, I just dropped a small LED in there .
Note, it is not water-tight: Just for fun I filled it with water: There's still some sloshing around now inside the print...
Some other notes and pics over on my blog.